![]() ![]() Only one ancestral spirit may be summoned at a time.Īn ancestral spirit possesses a specific personality trait, and grants the lineage saint a bonus similar to that of a wizard’s familiar, and access to a single inquisition. While an ancestral spirit is summoned, it always remains adjacent to the lineage saint and is considered an ally with all teamwork feats the lineage saint possesses. If the ancestral spirit is sent back to its home plane, it cannot be summoned again until the following day. An ancestral spirit cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal or and banishment work normally. While manifested, an ancestral spirit cannot harm or be harmed by others, nor can it communicate with anyone other than the lineage saint. The ancestral spirit remains until dismissed by the lineage saint (a standard action).Īlthough a manifested ancestral spirit can be seen, it cannot interact with anything or anyone upon the Material plane. An ancestral spirit possesses its own district personality, and always manifests as an intangible, incorporeal, fully formed humanoid personage of the lineage saint’s race. A lineage saint can summon his ancestral spirit in a ritual that takes 1 minute to perform. This ability replaces arcane pool.Īncestral Spirit (Su): At 3rd level, a lineage saint has improved his connection to his ancestral heritage and gains the presence of an ancestral spirit. The effects of this ability never stack-if the lineage saint uses this ability again while it is still in effect, the new judgment or judgments he selects replace whatever benefits he was previously receiving. ![]() ![]() The effects of these judgments are calculated as though the lineage saint were an inquisitor of his level. At 16th level, a lineage saint can instead gain the benefits of any three judgments as a swift action by expending 3 points from his ancestral pool. At 8th level, a lineage saint may instead expend 2 points from his ancestral pool as a swift action to gain the benefits of any two judgments. The pool refreshes once per day when the lineage saint prepares his spells.Īt 1st level, a lineage saint can expend 1 point from his ancestral pool as a swift action to gain one of the following judgments for 1 minute: destruction, healing, justice, piercing, protection, purity, resiliency, resistance, or smiting. This ancestral pool has a number of points equal to 1/2 his lineage saint level (minimum 1) + his Intelligence modifier. He also receives bonus spells per day if he has a high Intelligence score.Īncestral Pool (Su): At 1st level, a lineage saint gains a reservoir of ancestral spirit energy that he can draw upon to fuel his powers and enhance his attacks. A lineage saint otherwise learns, prepares, and casts spells as a magus equal to his lineage saint level. Spellcasting: A lineage saint casts arcane spells drawn from the lineage saint spell list. A multiclass lineage saint still incurs the normal arcane spell failure chance for arcane spells received from other classes. Like any other arcane spellcaster, a lineage saint wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. The lineage saint can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Weapon and Armor Proficiency: The lineage saint is proficient with all simple and martial weapons, with light armor, but not with shields. The lineage saint gains a number of ranks at each level equal to 2 + Int modifier. (Original Concept by Oceanshieldwolf)īonus Skills and Ranks: The lineage saint selects three inquisitor skills to add to his class skills in addition to the normal magus class skills. Aided by his spiritual bloodline, driven by the force of supreme judgment, and coupled with arcane might, the lineage saint joins his ancestors in fame or infamy. His ancestral spirit confers its own measure of power and conviction, aiding the lineage saint in his exploits, driving him to add yet more renown to his shared familial reputation. The lineage warrior carries a spur to fate within, the ability to draw upon the combined power of his antecedents a leverage to forge a destiny undreamed of. The lowliest beggar can rise to command an empire to just as soon fall again as ordained by fate. ![]()
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